This optional rule allows you to take the Ability Score Increases (ASI) that you got from your race and apply that to another Ability Score to better represent your unique character. Tasha’s Cauldron of Everything (TCoE) introduced a new option called “Customizing Your Origin”. Keep in mind that your DM has the final say when it comes to which playable races are included in their campaign. If you want to learn more about a race or its subrace, click on the link in the “Race” column to visit our Race Guide page. In Volo’s Guide to Monsters, it is mentioned that the supplemental races provided in the sourcebook are rarer than any of the “standard” classes presented in the Player’s Handbook.īelow is a list of all of the playable races and their subraces in D&D 5e.
There are more uncommon races such as dragonborn, gnomes, half-elves, half-orcs, and tieflings.
What DnD 5e Races Can I play?Īccording to the Player’s Handbook, the most common character races are dwarves, elves, halflings, and humans. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. These creatures vary wildly from your plain old humans to axe swinging Orcs to experimental creatures that have been fused together by magic. There are many different types of creatures that call the wondrous, fantastical lands of D&D home.
And that classic tank of yore, the Dwarf Fighter, is now a close second (2.0%) to the Cleric (2.2%).On the other hand, some iconic combinations remain popular, including the Elf Ranger (3.1%), the Half-Orc Barbarian (1.7%), and the Halfling Rogue (1.8%). Gnome Bards are far less popular than Gnome Wizards (Illusionists, perhaps?) (1.4%) and Rogues (0.6%). The Rogue is now only the fourth most popular class for the infernal Tieflings, who now lean heavily toward Warlocks (2.2%) and Sorcerors (1.1%). The data shows some classic combos have fallen. Also of note: their most popular class combo is the Half-Elf Bard (1.8%), a good fit for the race’s +2 Charisma bonus. Not terribly shocking, since the Aasimar’s divine heritage makes them better suited for Paladins (0.43%) or Clerics (0.27%).For long-time D&D players, the biggest revelation might be the popularity of the long-overlooked Half-Elf, who made up more than 10% of all characters, behind only Humans and Elves. Human Fighters make up almost 1/5 of that, or about 5% of all characters.At the other end, the least popular race/class combo is the Aasimar Ranger, representing 0.06% of all characters. Humans are the most popular race by far, accounting for just over a quarter of all characters created on D&D Beyond, likely because of that sweet +1 to all ability scores Humans get in 5th Edition. While many of the classic combos are indeed chosen frequently, there are a few surprises. They analyzed the race/class combos to see which are popular and which are rare. Best of all, much of the content is totally free, so lots of people have already signed up.Lucky for us, Wizards of the Coast and Curse, the developer of D&D Beyond, decided to share their first month’s worth of data with FiveThirtyEight. In August, Wizards of the Coast introduced D&D Beyond, a new online tool that compiles the game’s 5th Edition rules together in one place and allows users to easily create characters online. But how popular are they really?Now we know. Anyone who has played Dungeons & Dragons for long enough starts to see certain race/class combos come up time and again.